Sparksy is dead. Long Live Sparksy!
The replacement wizard is starting to come into her own, the Artificer build I wrote up has been reviewed and adjusted, time to stop procrastinating and get on with Sparksy’s reincarnation from Wizard to Artificer.
And so I did.
Sparksy and Dangerdog have entered Stormreach, ready to answer the call of Justice. Or at least, the call of True Neutrality since that’s the way she went.
Early impressions are not at all different from my first original fumblings with the class on Lamannia just before it was released: the repeating crossbow is so overpowered at low levels that it is hard to get a feel for anything else.
But I have a nice collection of Rune Arms, two that I can equip already, and I’m trying to determine the optimal button for Rune Arm use. So far it seems to be tilde. Not because I like it but more that everything else seems to be taken.
One word of caution, maybe it seems obvious to everyone else, but for some reason I didn’t realize that if I added a Superior Potency II shard to my Thought Spike it would make it a min-level 5 item. Which is really quite useless, by the time I hit 5th level I will need Superior Potency III, and I already have other min-level 5 Rune-Arms ready and waiting. I might as well have thrown the Thought Spike away.
And a balancing word of optimism: the dog is more fun than I’d expected. Usually it just attacks things and dies, but in a strangely cute way? I’ve converted it into a Hunter of Boxes and find that I miss it when I am playing my other characters.
With that one glitch aside, I’ve run Sparksy up to fourth level and it has been super smoo-oo-ooth. But then I suspect it is for most characters now, what with the ability to custom-craft low level items, and ship buffs that provide improvements that were formerly only available on seventh-level items.
Good times. I’ll report back when she approaches 10th level and I am starting to get a real feel for her as a viable character.
🙂 😀 🙂