Although it may seem obvious, many times the reason that I or a party member die is that we just don’t have the hit points to weather the storm. Big damage spikes come in for a lot of reasons, and they seem to be even spikier (sp?) on the pajama wearing monk hybrids that I favor. But whether your solution is to run, disappear, heal, turtle up, or something else, you have to not be a soulstone in order to implement your newly envisioned tactic. You need a red bar with some red still in it. No matter your build it always pays to seek out CON and HP items and fit as many sources as you can into your gear slots. I suspect I will never cease to be amazed at the amount of bonus HP I can put onto my character above baseline. In many destines I run around with more than double my character’s base HP. Heck, sometimes I get to play with a warlock in my party and get “pre-healed” with mondo bonus HPs above my baseline.
On my third life, I have made it a point to boost my standing HP. It helps. A lot. As a result, I am able to try more challenging content since I have more margin for error than in previous lives. I have noticed that dropping to 50% health is now a manageable contingency instead of a four alarm OMG OMG OMG not Korthos , NOT KORTHOS! panic alert. Heck, compared to my first life, 50% health is more HP than I had at full…at least in some destines. And of course, more DR and PRR make that HP last longer as well.
More HPs make dieing less likely…who’d have guessed?
Now I just need to make sure that I don’t forget to switch my haggle item back for my deathblock item…But methinks that is another blog post in the making.
Feel free to comment with your best (and/or worst) HP thoughts/achievements/taunts/recommendations/etc.