Nov 282016

Playtesting our asses off

Three days of back-to-back-to-back playtesting. My Gamer Girl, my Amazing Daughter, and I, one game after another, as many as we could fit into the available time.

We tried things, tried other things, and tried other things still. We folded, spindled, and mutilated the rules, gleefully mashing new parts into the old, fearlessly changing wherever needed.

Nothing was sacred. Nothing was too strange to try.

And we won, if such a process can be said to have a victor. The final version of the game is balanced, plays in the right amount of time, and includes all of the players all of the time. Also, and more importantly, it was fun. Which is the greatest victory I could imagine.

I have meticulous notes, but even so it is going to take awhile to get them incorporated into the rules. Some of the changes are significant, and require significant rules work. Cards are changing too, although those changes will be easier to make since the card production process is mostly automated.

Even when the changes are all incorporated, the game is still not complete. Some of the changes will cause cascading changes to other areas, which in turn will cause even further changes, etc. I don’t know the full scope of them all in spite of my notes. Even when all that settles, even still, the game will not be done. It will only be ready for the next round of play testing.

Based on the success of the last week, I think it is highly likely that the next round of play testing will lead to open play testing, where I formally invite you all to participate and make cards available to you.

But we’ll see. As “they” say, and I still and always wonder who “they” are, you have to run before you can leap, walk before you can run, and crawl before you can walk.

Small steps.

But very, very encouraging steps nonetheless!

πŸ™‚ πŸ˜€ πŸ™‚


  One Response to “A Weekend of Game Surgery”

Comments (1)
  1. Sound like good, and fun, progress. Keep us posted Mr Gamer. πŸ™‚

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