AdventureDog isn’t really part of the build,
but he is sort of part of Mawry and gets included anyway
I am posting this on the forums too in the hopes of getting the largest possible audience for error correction and enhancement suggestions. Please feel encouraged to chime in with your own thoughts and corrections in the comments, below.
The Half-Track: a Self-healing DEX-based Tank
Halfing Wizard 17/Rogue 3
Unlike most of my builds, this one has a single purpose: tanking. All of the other stuff is there to promote the ability to dive into a batch of bad guys and hold their agro, with or without a healer.
- Being a Halfling means losing the DPS advantages of a Strength build, but in return the build gets greater AC, excellent reflex saves, and the Dragonmark of Healing.
- Having Evasion means giving up on heavy armor’s PRR but it more than pays off in elemental damage avoidance.
- Being a 17th-level wizard means less hitpoints but in return you will always be Hasted, Raged, Blurred, Displaced and Fireshielded, and you will be fighting in a cloud of Acid Rain or Ice Storm. The Eldritch Knight enhancements make for one badass wizard.
- Damage was so minor, even when in a crowd, that I could keep myself up just using the Halfling dragonmarks. I could even get rid of my own Negative levels! I have an endless mug of rum too but often forget to use it; the dragonmarks are usually enough.
I feel like this character’s best main destiny would be Unyielding Sentinel. Then probably Legendary Dreadnaught. The normal wizard destiny Magister doesn’t have much for this build beyond spell points. The normal rogue destiny Shadowdancer seems meh too, maybe because this is not a normal rogue. Twisting Healing Spring and Rejuvenation Cocoon on this character should apply more than enough additional self-healing to stay up through the Epic levels.
Stats as of level 20:
This was not a well-geared character, she just grabbed whatever was available in her completionist TR bank. Some of it is nice (+8 CON and DEX) but others not so much, for instance I don’t think she had anything on her head at all. She has 10 past lives, and those certainly help, but most of these stats are pretty raw and will only get better as one applies the right equipment.
But even so, they (the stats, not the equipment) are pretty good for level 20:
STR 10/22 DEX 22/44 CON 16/32 INT 16/26 WIS 10/15 CHA 8/13 HP 471 BAB 20 DblStrike 5
Fort 31 Reflex 39 Will 27 AC 73 PRR 22 Dodge 0 Max Dodge 12
SP 1555 Pos 139 Neg 61 Force 113 Repair 57 Sonic 44 Other 83
Balance 6/51 Concentration 23/55 Heal 5/17 Spellcraft 23/39 UMD 23/32 **
* I put 18 ranks into Search which was a mistake. They should have gone into Heal, meaning the Positive spellpower would be higher too.
** I am torn between pumping up UMD as I did, versus Intimidate which I did not, and often missed having on this character. If you are going to be tanking a lot, take Intimidate. If you are going to be backup healing a lot, take UMD.
Improved Critical Pierce
Improved Mental Toughness
Least Dragonmark of Healing
Weapon Finesse ***
*** Enlarge was used but only rarely. Weapon Finesse needed to apply DEX damage mod to rapiers. Other combinations to consider: Dodge + Mobility for dodging percent, or Shield Proficiency + Shield Mastery for PRR
Halfling Luck (x3)
Jorasco Dragonmark Focus (X3)
Lesser Dragonmark of Healing
Break Out the Leaches
Greater Dragonmark of Healing
Knife in the Darkness
Dagger in the Back
Poison Strikes (Ice Chill)
Eldritch Knight Enhancements
Improved Mage Armor (x3)
Improved Shield (x3)
Light Armor Proficiency
Arcane Barrier (x3)
Dexterity (tier 3 & tier 4)
Medium Armor Proficiency ****
Shield Striking (x3)
Still Spell (x1)
Eldritch Tempest (x3)
**** Not sure how this got here since an Evasion build is never going to wear medium armor. I may have had to take it to satisfy a point-send requirement? Or maybe I just screwed up and should have put these two points elsewhere.
So, what did I miss? There’s always something that can be tweaked to make the build better. Thoughts? Comments?